The core output of the project is an online, open-data Policy Game.
The game covers policy decisions in four settings/areas (listed below), which represent the project’s four “content” outputs. The game:
1. Enables students and experts to learn about decision making in the public sphere in a vivid, interactive and responsive environment.
2. Teaches the theory of policy decisions in an engaging way.
3. Can potentially be expanded because it is modular, and new cases and policy fields can be added.
As mentioned above, the game is developed on different game sets to include four settings/areas:
Some screenshots from the game: